I just removed the "adult content" flag from this blog, because that was getting in the way of sharing on G+, which I kinda dig as it still only reaches out to people who are presumably willing and able to read my ramblings more or less as intended.
This is a technical issue, not an editorial one, and I'll keep posting under the assumption some minimal and arbitrary thresholds in literacy and mental balance are met by the reader, despite the removal of the safety label from the box.
Feedback is welcome and encouraged, via email over comments field.
Extensive contributions shall be posted as comments or submitted via email first, at your discretion and best judgement.
In any case, your right to free speech and other weird notions that you may or may not misconstrue from your local legal system or culture are largely irrelevant to this space: you have the rest of the internet for that.
I'll try to turn this into a cover page with autoload for non-reg users at some point, if and when I get around to it.
Meanwhile, if in doubt about what to expect here: RTFM.
Showing posts with label About. Show all posts
Showing posts with label About. Show all posts
20120807
20091229
20090516
Operating system of me.
This post summarizes a few ideas which I hold to be true, while not necessarily endorsing them from an ethics standpoint, and which you can assume I take for granted in any piece of opinion I write.
Being one of those people who are never entirely comfortable with certainty, and live with the nagging feeling that confidence is mostly about overlooking stuff — the paradox is only apparent — there isn't much I take for granted.
This list is intended as a helper resource for whoever decides to enter a discussion with me: if any of those seem too deeply flawed to you, you'll save us both time and frustration by first correcting me on those postulates you deem broken before you try to skin any other beast — either that or drop it.
Thanks.
• These one-liners each ought to link to a full entry eventually, but as usual, don't hold your breath, this blog is a low-priority item as far as I'm concerned.
• Catchy zingers that happen to be corollary to any of the above have been purposefully omitted from this short list, and will be covered — if ever — in the full-entry versions.
Ex: I strongly support the notion that "Universal Suffrage is a scam", but it doesn't warrant an entry in the list above, as it is merely a corollary of several of other listed postulates (primarily but not limited to) "the optimal strategy in most competitions…", "convenience beats quality…", "A little knowledge is a dangerous thing." and "those who most tend to seek power…".
Ditto for: "Don't wait for your afterlife to make something of your time, there is no respawn for you noob."
Being one of those people who are never entirely comfortable with certainty, and live with the nagging feeling that confidence is mostly about overlooking stuff — the paradox is only apparent — there isn't much I take for granted.
This list is intended as a helper resource for whoever decides to enter a discussion with me: if any of those seem too deeply flawed to you, you'll save us both time and frustration by first correcting me on those postulates you deem broken before you try to skin any other beast — either that or drop it.
Thanks.
[For lack of a more sensible ordering (that I can figure), entries are organized by growing character count.]
- Less is (often) more.
- You can't un-fry things.
- Diversity is inherently desirable.
- The passing of time has no purpose.
- 90% of any human production is crud.
- A little knowledge is a dangerous thing.
- Convenience beats quality under most circumstances.
- The map is not the territory — don't get caught in metaphors.
- Hard work and steadfastness can't alone salvage flawed designs.
- Everything should be made as simple as possible, but no simpler.
- Those who most tend to seek power are less likely to exert it wisely.
- Our brains don't naturally grasp statistics, not even simple percentages.
- Never ascribe to malice that which is adequately explained by incompetence.
- Ideas should not be held responsible for the people who claim to defend them.
- It's unlikely there is a god… even more unlikely it cares in the least about you.
- Evolution is not a perfecting principle, it works on the just-good-enough principle.
- Concepts should not be judged based solely on the success or failure of their implementations.
- In most competitions, the optimal strategy is to hamper opponents' ability to compete whenever possible.
• These one-liners each ought to link to a full entry eventually, but as usual, don't hold your breath, this blog is a low-priority item as far as I'm concerned.
• Catchy zingers that happen to be corollary to any of the above have been purposefully omitted from this short list, and will be covered — if ever — in the full-entry versions.
Ex: I strongly support the notion that "Universal Suffrage is a scam", but it doesn't warrant an entry in the list above, as it is merely a corollary of several of other listed postulates (primarily but not limited to) "the optimal strategy in most competitions…", "convenience beats quality…", "A little knowledge is a dangerous thing." and "those who most tend to seek power…".
Ditto for: "Don't wait for your afterlife to make something of your time, there is no respawn for you noob."
20080131
Oops.
This place is the armchair designer drawing board.
It is not an artsy (of the eye-gouging school) book of prophecies, nor the feverish questing for absolute truth of a nerd groping at pseudoscience to reassure himself making games is grownup stuff after all, nor a lot of other things...
It is the semi-honest, barely edited, account of a journey through a world of thoughts, written in perfectly broken English.
This journey, and the relation thereof, have no clear beginning nor end, little periodicity or schedule, and only a vague notion of direction, in that everything that happens and is told herein relates more or less to the weird, sticky, mildly sick and wildly confused art and craft of building game worlds.
As to why you, or anyone should or would want to read that, I have no definite, much less convincing, answer. It is intended as a personal notepad, for reference mostly, meant to get half-gelified ideas out of my system before they clog a pipe, or something.
...which is not to say it couldn't be your thing, maybe you'll enjoy parts of the reading, maybe it will click for you like it clicked for me at the time I wrote it.
Possibly you'll identify, find some echo of who you are, were, or may turn into, but there's no lesson here, no deep truth or all-encompassing theory of the world, nor of the self of the gamey world creator: only what you get when a freewheeling mind jolts down stuff so he can move on to a different ramble.
Because of all of the above, there will be a lot more first-person voice than is usual on pseudo-technical/academic/theory e-writing, for I speak unto thee, reader, from nay higher place than this non-ancient, unimpressive armchair, and do so only in my own name, wary that I am to find myself — or you — in bad company.
If you're new here, this is a recommended read.
It is not an artsy (of the eye-gouging school) book of prophecies, nor the feverish questing for absolute truth of a nerd groping at pseudoscience to reassure himself making games is grownup stuff after all, nor a lot of other things...
It is the semi-honest, barely edited, account of a journey through a world of thoughts, written in perfectly broken English.
This journey, and the relation thereof, have no clear beginning nor end, little periodicity or schedule, and only a vague notion of direction, in that everything that happens and is told herein relates more or less to the weird, sticky, mildly sick and wildly confused art and craft of building game worlds.
As to why you, or anyone should or would want to read that, I have no definite, much less convincing, answer. It is intended as a personal notepad, for reference mostly, meant to get half-gelified ideas out of my system before they clog a pipe, or something.
...which is not to say it couldn't be your thing, maybe you'll enjoy parts of the reading, maybe it will click for you like it clicked for me at the time I wrote it.
Possibly you'll identify, find some echo of who you are, were, or may turn into, but there's no lesson here, no deep truth or all-encompassing theory of the world, nor of the self of the gamey world creator: only what you get when a freewheeling mind jolts down stuff so he can move on to a different ramble.
Because of all of the above, there will be a lot more first-person voice than is usual on pseudo-technical/academic/theory e-writing, for I speak unto thee, reader, from nay higher place than this non-ancient, unimpressive armchair, and do so only in my own name, wary that I am to find myself — or you — in bad company.
If you're new here, this is a recommended read.
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