I've been spending quite a few hours dusting off years old pieces of design, mainly EVE-related stuff, since the announce of their December
train wreck expansion… My most recent WTF? moment — and the ensuing drawingboarding of ideas about tactical maps and in-game intel management got me thinking: am I sketching a full-featured wargame, here ?
…and more importantly, does anyone remember Eschaton Online, a space-themed wargame a few years ago, that revolved around the notion of multiple play modes, ranging from god's eye strategy to in-cockpit dogfight ?
If you've played it and have opinions to share about that, send an email my way, pretty please: I'm curious to know.